Round 5 sees me paired against, you guessed it, Cryx. And once again no ghost fleet. He ducks, he dodges, he doesn’t play Ghost Fleet! My opponent is one Joe Sutton, and he has a Venethrax list with all the jacks, and a Denny 3 list with 2 units of soul hunters, among other things. I drop Strakhov (due to a jack spam on one side and a lack of corrosion or really good infantry clearing in the lists), and he drops Denny. Scenario is Incursion. List below:
Cryx Army – 75 / 75 points
[Theme] Infernal Machines
(Deneghra 3) Deneghra, the Soul Weaver [+27]
– Deathjack 
– Deathripper 
– Reaper 
– Stalker 
Pistol Wraith [0(5)]
Pistol Wraith [0(5)]
Mechanithralls (min) 
– Brute Thrall (3) 
Soulhunters (max) 
Soulhunters (max) 
I win the roll and decide to go first. There is a big forest on my left and right flank, with a house of centre to the left of the centre flag as well as some other terrain that wasn’t super important. Usual deployment of left, right and centre pikemen, with the solos and Great Bears in the centre. Strakhov and Torch to the right of the centre unit and the devastator to the left. My opponent sets his jacks up centrally, with soul hunters on either flank and Denny behind the house. The mechanithralls ambush.
Round 1: Fight!
I run everything as far forward as it will go, not particularly caring if they get within Pistol wraith range, as I am guessing at this point that they are there to contest, not to shoot things. Inviolable and quicken get put out, on the central and right hand units respectively.
My opponent spreads his force out, staying outside of 13 inches of my pikemen. He moves his stalker over to the right flank, to try and set up for moves towards my caster. The pistol wraiths run to contest the flags.
I upkeep everything and shield wall everything forward, taking ground as far forward as possible, leaving a couple of guys in charge range of things to try and bait my opponent. The left hand pikemen move to threaten the left flag. Strakhov moves up and attempts to lock the target on one of the pistol wraiths, but misses.
My opponent continues spreading out his force, with the stalker practically sat on the right table edge. Denny continues moving to the left flank, and he puts death jack on the flag. He attempts to put his arc node in between Deathjack and the pikemen, but forgets counter charge. 2 of the great bears charge and kill the arc node with 2 attacks. The left hand cavalry are now spread out along the whole left table edge. My opponent scores 1
This is feat turn, in more than one way. I upkeep everything, and start off with the left hand pikemen charging Death jack. They kill him with their attacks and minifeat to control the flag. The great bears run up behind to cover their front with the countercharge bubble. Markov positions centrally and the pikemen in the centre shield wall forward. Strakhov takes another pot shot at a Pistol Wraith and misses again, before feating and positioning centrally to cover as much as possible. The pikemen on the right charge and kill the Stalker, mini-feating back into shield wall. I score 1.
My opponent spends the turn prepping for the next turn, killing some pikemen on the right flank and moving up to threaten the centre of the board. The soul hunters position somewhat. The mechanithralls ambush on and are sent to contest. Denehgra positions along the left table edge, out of threat of Last standed pikemen. She also feats for more focus next turn.
I spend the turn mopping up what I can reach. Killing all of the soul hunters in the centre of the table (between torch, the right hand pikemen and the Kovnik), strakhov finally kills a pistol wraith (in melee) and repositions onto the central flag. On the left flank the great bears charge through the screen of pikemen, killing most of the mechanithralls and a brute thrall. The Markov moves up to extend the tactician bubble, and the pikemen charge through the great bears, killing all but 3 of the soul hunters and all the remaining thralls. The great bears are positioned so that they score the flag. In the centre, the pikemen unit there finally break shield wall and, with the help of quicken, charge over a wall to kill the reaper. I score 2 and go to 3.
My opponent has lost a lot of stuff, and spends the turn killing the great bears and the pikemen on the left. He scores the flag at the end of his turn, and runs his remaining pistol wraith to contest the centre flag.
Denny is currently in threat range of Strakhov, so he gets the hell out of dodge, running to the right hand flag and re positioning my horde of pikemen between me and the other side of the board. I score 1 and go to 4.
My opponent charges his soulhunters into my lines, killing a few pikemen. Denny moves up and ends up killing Markov with her gun and a scourge, before repositioning back to the left hand flag. The pistol wraith contests.
Strakhov kills the pistol wraith and repos back to the flag. The devastator contests the left flag and the game ends 5-3 in Khadors favour.
Victory for the motherland!
Post game thoughts:
Pikemen are hard bastards to kill. I don’t think I lost any on the feat turn. They also kill cryx jacks just fine without last stand. I think the most crucial moments here were me winning the initial roll and my opponent just giving me death jack. He could have been an issue during my feat. As can be seen in the pictures (which if they aren’t here will be added soon), going first was pretty big as I got to control the centre of the board and project force out from there. I was a bit worried about the terrain at first, and moved up as far as possible to get to the gaps between forest and building. If I had been more conservative, it would have been difficult to properly threaten the left flank. Just goes to show that being aggressive with positioning can really force your opponent onto the back foot and give you a big lead in tempo. Onto round 6!