Future Sight: Looking at Khador lists of the Future

So I’ve been thinking a lot about the future of Khador’s competitive lists. Mark 3 is almost a year old and the meta is shifting. Between new releases, SR2017 and people trying out less obviously powerful pieces (looking at you Ghost Fleet) we are seeing more and more lists that are breaking the initial wisdom that big battle-groups are the answer. My prediction is that the current trend of troop swarms is going to continue and bring something like a balance to the international meta. With that in mind, I wanted to have a look at some lists I think are going to be powerful in the coming year. A quick disclaimer: A lot of this is based around models and theme lists making it out of CID without changing too much.

To start, a list of some of the things I think we’re going to be seeing more of:

  1. Battle Engines: The Battle engine CID was long and very interesting and has produced some good results in raising the power level of the various battle engines in the game. Expect to see them in multiple lists, as most of them now are actually performing very well compared to Beasts/Jacks.
  2. Troop Swarms: SR2017 seems to be favouring attrition play, and with the zones spreading out much further, I think we will be seeing a lot more in the way of units and solos that can take up more real estate on the board.
  3. Innate Pathfinder: SR2017 also is introducing much more in the way of terrain, with boards generally looking denser and being harder to move around. This makes abilities like Pathfinder, flight, incorporeal, etc more useful. Based on this we will likely end up seeing the squishier troops (as the scout esque designs are the ones that tend to have pathfinder) or casters that have ways of handing out pathfinder.

On to lists!

List 1: Old Witch 2 (Jaws of the Wolf)


(Old Witch 2) Zevanna Agha, The Fate Keeper [+26]
– Juggernaut [12]
– Juggernaut [12]
– Kodiak [13]
– Kodiak [13]
– Marauder [10]
– Rager [11]
Greylord Forge Seer [0(4)]
– Behemoth [25]
Greylord Forge Seer [0(4)]
Widowmaker Marksman [0(4)]
Battle Mechaniks (max) [5]

I played quite a bit of Old Witch 2 during the CID and was very impressed with her. She is, IMO, uncontested in Khador for her ability to run a big Battle-group well. Jaws is a natural home for her, as the Forge seers give her some flexibility with her focus. She also brings a new trick to Khadors arsenal. She can have a jack survive on 1 box, repair it back up to full functionality and then fully fuel it as well. This is a trick that other factions can do (Ret, every horde faction) but has been missing from Khador for a while. Additionally, Re-construct is a big deal in Khador, bringing what is effectively Admonition into faction. It takes effort to 1 round a Khador heavy, usually requiring buffs or more than 1 heavy. Being able to increase the amount of resources required to take down a jack is just kind of mean in some match ups.

In addition, she runs marshalled jacks better than any other caster in Khador. Between all her de-buffs you can have Behemoth shooting at an effective POW 18 that is Blessed and Magical. Top that off with her general survivability (made better by the addition of the Rager to fend off pesky Eyriss shots or just to tank a defender shot), her de-buffs and Windstorm delivering our jacks to the mid table without getting too dinged up by guns, and Old Witch 2 is looking like our best Jack caster to date.

List 2: Sorscha (Winter Guard Kommand)


(Sorscha 1) Kommander Sorscha [+29]
– Juggernaut [12]
– Marauder [10]
– Rager [11]
Kovnik Jozef Grigorovich [4]
Winter Guard Infantry (max) [10]
– Winter Guard Infantry Officer & Standard [0(4)]
– Winter Guard Rocketeer (3) [6]
Winter Guard Mortar Crew [0(5)]
Winter Guard Mortar Crew [0(5)]
Winter Guard Rifle Corps (max) [13]
– Winter Guard Rocketeer (2) [4]
Winter Guard Gun Carriage (CID) [17]
Winter Guard Gun Carriage (CID) [17]

The Battle engine CID was exciting, in that it has re-vamped a bunch of models that no-one was taking. Couple this with a caster who has Boundless Charge and fixes the Gun Carriages crappy RAT, we’re onto a winner. The Gun Carriages in this list are acting as jamming models, while also providing a gun platform that can dig really deep to remove key pieces, one that isn’t as constrained by terrain pieces due to it’s speed and innate Pathfinder. It is also hard as balls to kill, requiring a concerted effort to remove.

Sorscha 1 on the other hand, is still awesome. She plainly got better between mark 2 and 3, receiving a point of armour, weapon master vs stationary, a cost drop on her signature spell Freezing Grasp and a major boost from the changes to the focus mechanic. The reason she hasn’t been seen on the table for Mark 3 has been a meta one, not anything innately wrong with her. That being said, if the predicted infantry meta materialises then she will likely shoot right back into the competitive scene. Between some hard control element of infantry models, (I can remember a game in mk2 where she was surrounded by Bane thralls and perfectly safe, as she kept freezing them), the fact she is still running 5 models at armour 20 and 30 plus boxes, and the gunline elements brought by Winter guard, she should do well.

List 3: Theoretical Man-O-War Theme list

This one hasn’t even been announced as far as benefits are concerned, but the Man-O-War theme has been announced, and will likely give free points on man-O-War stuff. Am predicting Man-O-War solos and units, along with mecaniks to be included. Regardless of what the other benefits (am predicting some buff for the jacks involved and +2 inches of Deploy personally, but will see) this could be a really strong theme. Man-O-War Shocktroopers are currently 16 points, with a 4 point UA and a 5 point solo, slotting nicely into the usual free point levels for infantry, and are a really solid choice at the moment, only over shadowed by the themes currently out.

A full army of Man-O-War, backed by several cheap jacks (say 60 points of shocktroopers, which is 3 full units with UA, netting you 3 free solos coupled with 40 odd points of Jacks) could be a very intimidating advancing line of dudes to deal with. If that materialises, expect to see the likes of Strakhov 2, Kozlov (I said it!), Irusk 1 or 2 and Vlad 2 at the helm. All of them synergise well with heavy infantry, with a little left over for their jacks. Could be the next armour skew.



All in all, the next year of releases is going to be fascinating in shaking up the meta. The reveal of structures, the amount of additions that Ret and Cygnar have had along with the revisions going through CID point to a very vibrant and diverse meta, and I’m looking forward to seeing what puts an axe through it best.


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